To enable nDisplay to scale efficiently, added is multi-GPU support. Support for OpenColorIO to nDisplay, ensuring accurate colour calibration that connects content creation in Unreal Engine to what the real-world camera sees on the LED volume. It’s also much easier to set up multiple cameras. Plus, we’ve consolidated all nDisplay-related features and settings into a single nDisplay Root Actor for easy access. It’s now much easier to design your nDisplay setup for LED volumes or other multi-display rendering applications, thanks to a new 3D Config Editor. Many of these enhancements also have applications in other industries, especially broadcast and live events. A slew of improvements to the efficiency, quality, and ease-of-use of the toolset mean that this game-changing virtual production technique is now far more attainable. With this release, in-camera VFX is no longer just something to aspire to. Here are just some of the major highlights. Unreal Engine 4.27 is now available! This release offers something for everyone, from filmmakers and broadcasters, through visualisation specialists in architecture, automotive, and product design, to game developers and beyond.
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